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Thanks, everyone.
I forgot to mention the way I have it set up.
I have a trigger zone on the flint (which is triggered by the imp), that is connected to the keyframe. The painting is set to invisible, then I make it visible when I record the keyframe. I've done this for the flame (which is a sculpture) and it works fine.
I'll give the emitting thing a go, but my animation is only three frames long, and I also don't want it to shoot up like a firework
I eventually want to make it so that you have to grab and spin the flint to start the animation, but that's a problem for another time. :)