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I'm not 100% clear on what you want to achieve. I *think* you want to have a timeline play over and over while a player is in a trigger zone. Maybe?
If that's correct, simply hook the trigger zone "detected" into the timeline power. Tweak the timeline to loop.
I'm happy to help if that doesn't cover what you're trying to do. Just let me know what the core of the problem is, and I'll see what I can do.