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A forum post by skillphiliac

What phort said. Look at all the remixable examples of people using keyframes to animate their characters, it's fairly simple to do if you just want a specific jumping animation.

Drag out the deluxe puppet and scope into the logic. Try to understand how it works, you'll notice three keyframes responsible for the jumping/hang-time animation in the air. You should be able to just modify that for your long-jump. Attach a mover or even a force applier to your puppet, connect it to the input you'd like to use --> bam, you've got a long jump.

And if this seems all too intimidating because you barely started out with Dreams: publish it. Publish your efforts and have someone look at it. People are really open to do anything right now, so you'll be bound to get some kind of help. Long jumps definitely not going to be a problem!

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