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A forum post by GDSage1983

Ohhh, it might be because I switch on the advanced mover upon impact and so on the second bounce whatever values I put in when first switched on is then doubled on the second bounce.

Does that mean I have to use a not gate to switch off the advanced mover when the object is no longer bumping the object? How do I detect that, with zones?

Or is there any easier way?

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