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Stretching is bad for the thermo. It's less to resize your shape before placing it. Using as few differing shapes as possible also makes the thermo happy. Another tip is deleting anything that can't be seen. If the base doesnt have to be fully seen in a level, then separating it into quadrantics (in separate levels) will also make the thermo much easier to manage. Another thing you cold do is paint distant details. Painting is cheap and could give depth to your world.
For future creations, I would first build something medium/heavy on the thermo that the level needs. If the thermo seems like it'll overflow by the time my level is done, then I would begin to portion my level off into separate levels. As long as you have played a Dream for about 30secs, you can make a nearly smooth transition between levels (due to preloading of the next level). You also can decide the transitional effects for level change. Making them as minimal as possible will not break immersion.
I hope these have helped.