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The most straightforward way to do this, I think, would be to use keyframes to turn on/off certain sections of animations/sculpts. In other words, you could have one microchip labelled "combat stance" and another labelled "resting stance," and then make everything in combat turn on (and everything in resting turn off) when you press left d-pad. To make the axe appear/disappear, make it so that it turns on when you press left d-pad as well.
For switching back and forth, it'd probably be easiest to use a selector connected to splitters to specify the left d-dap, finally connected to the keyframe that switches between the two microchips that define each stance.