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So what I've noticed is sometimes one scultpt r out of all of them will cause a problem.
Was there one object that instead of using just a few peices you sculpted peice by peice close up. I notice for example when I sculpt a ear or a hand where I use hundreads of tiny small peices blended even if I shrink it very small and put it into one of my dreams it takes a insane amount of thermo.
So if there's one peice like that reduce the detail in that one peice and duplicates of it.
I notice also for example if I have one high detail sculpt that takes up 30% and I copy it it doesn't go up 60 but instead like 10. And if I delete the original but keep the copy it goes down 10 not 30
So once the game gets one version of a sculpt it takes less on copis but if you reduce the original you have to reduce the copies as well or else is not going to help as much