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A forum post by Paulo-Lameiras

As tou can see in the Dreamsurfing, there are some complex scenes already. It's all about resource management.

If you are creating an object that will be repeated dozens of times in your level, you should not make it very demanding. You can increase or decrease the quality of each solid. If your level has objects that will only be seen at a distance, you may want to low its quality. Vice versa for up close stuff. You should also use 'tricks', like making indoors and outdoors in different scenes.

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