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A forum post by OreganoSpindle

Should've numbered these lol

1) the highest value wins - so if you have two things powering something on, and one output 1 and the other output 0.75. The final output will be 1.

2) I'm not sure what you're asking. You want to make sure your emitters emit with wires. After that, as long as something is set up to power on your timeline or keyframes, they'll turn on.

3) if you turn off "Preview invisibility" and open the tweak menu of the emitter, you should be able to see the emitted object and its attached logic. You can also press triangle on the "emitted object" button to reset it to default so you dont have to erase the whole emitter.

4) You can use a lot of different things, but my go-to is a counter. Set the current value to 1 and target value of 1 and it'll always emit an on signal.

5) This is a personal preference thing. I like to do all of mine in one scene and then just save them as unique sculpts if I need to. Helps me keep everything on-theme. There's no reason you couldn't do them separately and import them, though.

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