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I have a puppet currently with a persistent auto jump even with the feature disabled. Have any of you encountered this? I’m aware of the bug you mentioned RE the button still showing on, and have tried both configurations.
Essentially the puppet doesn’t jump across gaps, but still forces a hop whenever it runs up to a low object or sculpted floor.
I’ve got custom animation for walk/run, and jump is linked to a button press. Procedural animations are turned off.