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If this is player controlled speed (as in your character is faster when you press left stick but still stationary if left stick isn’t pressed) then use a remapped to pulse a signal into a keyframe that changes the players run speed. Use the ease in and ease out to determin how long the burst of speed lasts for.
I it’s involebtary (as in the puppet goes fast regardless of left stick) I would use the same technique but instead of a key frame wire the remapper into a mover on the puppet.
Hope this helps :) Peter