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'@FlashMedallion hey before the beta ended i tried that using the 1,11,111,1111 and so on it works but that uses a lot of logic and i probably only take it to 11,111 for every 5 levels then make a new variable for the next 5, then each item lets say the first item needs to remove 11,110 away leaving that 1 left saying if the item has been picked up or not if it hasnt then the number will be 0.
whats that about naming items? is there another way other than pseudo binary system?