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I did try sculpting the shape from what I had (and since I want to use it with the same function of a trigger zone I already expect to have to hide it in play mode); the problem is the fact that I couldn't find a way to have a 'trigger' turn on and send a signal when something entered/went through the invisible sculpt (as a unmovable object with no collisions or movable/anti-grav object with no collisions), which is what I'm looking for.
I was thinking of ways I could achieve the 'prism' trigger zone with the sensor gadget, I could sculpt it out of multiple trigger zones (one cylinder trigger zone and multiple cube trigger zone) and then use AND/NOT gates, but it means using a lot of them for each 'custom trigger zone', however as I said this isn't really efficient for what I want to do (multiple 'custom trigger zones' across the entire scene). I'll have to try again and see what I can do with the cone shape trigger zone, though.
Thanks for replying.