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One way of saving yourself some time is to use emitters. You can place a load of emitters, all emitting the same object, in the correct places. Then you can just turn off "preview invisibility" to see the thing actually emitted, scope into it, and edit it directly. And when all the emitters do their thing, they'll all spit out the same object. (Just remember to turn the speed to 0.)
However, this won't help with hooking wires up to neighbouring chips. But there are ways of communicating without wires.
Wireless Transmitters and Wireless Receivers talk to each other (https://docs.google.com/document/d/1gvFqQl84-kEIO0u3PRTXmXMQDEcnV8kCm80bLNur_7M/edit#heading=h.q0pil27b7zmu). They allow any wire's signal to be sent wirelessly to the corresponding gadget on the same channel.
If you want simpler information like a 1 or 0, then you could use tags and trigger zones. https://docs.google.com/document/d/1gvFqQl84-kEIO0u3PRTXmXMQDEcnV8kCm80bLNur_7M/edit#heading=h.1txyt5k1cn0e https://docs.google.com/document/d/1gvFqQl84-kEIO0u3PRTXmXMQDEcnV8kCm80bLNur_7M/edit#heading=h.svvyrfs7g549
These methods mean that no wires have to be hooked up. You can place tags/trigger zones/wireless gadgets inside the chip, and have them look for nearby signals by setting the zone. And you can send signals to any zone that's looking for them in the chip also.