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A forum post by FlashMedallion

Why don't you have two high level keyframes - Player 1 Turn and Player 2 Turn.
When it's Player 1 Turn, that keyframe is active and sets all the counters, scores, and variables to Player1s values. So if you only want player one to be able to move their own pieces, then each piece has a grab tag, the grab is powered by a variable, and in Player 1 Turn the variable is 1 and in Player 2 Turn the variable is 0.

Ending your turn switches the Keyframes over.

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