Report this content
We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.
Note that misuse of the reporting tool will not be tolerated.Item being reported:
Most of this shouldn't be in the "how do I?" section. Feedback and feature requests should be in the feedback section.
1. Does the Far Cry editor use a controller?
2. Sharp edges are possible. If they need to get super thin, you can up the sculpt detail so it looks right.
Smooth object surfaces are possible using soft blend.
You can adjust the finish and colours so it doesn't look matt.
It isn't using raytracing, so there's going to be some compromises as to how it is rendered and how it looks. I think metallic generally uses the sky, with higher contrast. This tends to look pretty metallic to me.
The "fog" gives a sense of volumetric light scattering, where things further away look hazy and blueish. You can adjust the distance this starts at in the sun & sky gadget.
Not sure what a "switchable ground" is.
There are fog gadgets. You can move them around, or you can leave them still. You can adjust so the fog gently shifts, or turn that off.
I don't understand about black and white. Is that a feature you want added, a black and white mode or something? How would it make the PS4 use less power?
Creating your own menus isn't a necessary feature for a toolset. The most important thing is that the tools are there, and you know where to find them.
What do you mean by switching a menu with an object?
What "dummy" are you talking about? You can add a puppet to the scene in gadgets > game gear > puppet.
No idea what "own creations will that be all" means. You can create collections of objects. You can even have collections within collections, if you'd like to categorise things further. Or place all of one type in one area and add text next to them to label the category. And you can give individual items their own names. There is also a search function in multiple places to search your own creations.
What do you mean by creating your own tools? Do you mean programming entirely new functionality? I'm guessing that would be very problematic where Sony is concerned; why would they trust you to not brick the hardware?
Maybe you mean microchip logic? You cannot add those to the toolbar, but they're always just a search away.
Things work differently to UE4, and to most game engines. But the same things are possible, if you take the time to figure it out.
You cannot sculpt a shape and then use that shape to sculpt other things. The details are a bit much to go into right now, but the gist is: a sculpt is a list of edits, used to recreate the sculpt from scratch when the sculpt is loaded into memory. This allows for small downloads but huge flexibility for the tools and complexity for the sculpts themselves. But it means you can't do things like using one sculpt as a shape to sculpt something else without really messing things up.
To figure out sizes, you can use the ruler gadget (in tools > game gear I think). Just drag it out to the same size as the thing you want to measure, and it tells you what that length is.
To make something that is the right scale for a character, you can simply have a character there and scale it next to them for reference. And you can easily test out the stairs to see if it works correctly.
To make sure things line up correctly, you can always use the grid.
Not sure what you mean about making a 2D thing. You can place a flat surface, then create a new thing using "snap to surface," and it will all be on that one plane. Don't know if that helps?
It sounds like you want a sort of "lathe" that spins a shape around a central axis to create an object. You can do this. If you create a lathe-like setup that spins itself around, then you can play time and sculpt into it--just like you would in the real world. Pretty cool, if you ask me.
If you only think in terms of polygons, then you won't get on very well in Dreams. There are no polygons whatsoever in Dreams. So there are no vectors and edges to manipulate. If you miss it bad enough for that to be a deal breaker, then there are plenty of other engines that do that.
You can turn a music clip's window into "piano roll" mode and edit as you would on a PC. Use the "Draw Notes" tool to draw new notes onto the piano roll.
In the piano roll, there are white dots around the place. These are snap points in time. Use L1 + up/down to adjust the timing of these to 8th or 16th notes. When you don't have the draw notes tool selected, you can move notes around just as you would in the rest of the game. And you can drag from the right edge to adjust the note's length.
I don't really understand what you're talking about with the "single notes gimmick" and so on.