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Hi there!
That's because the look at rotator can change the direction an object is looking but not affect it's movement. You could also try using a Follower on your emitted object as well, although it will mean your projectile becomes very good at hitting your player! But maybe that's what you want :)
The Follower allows you to adjust the strength, damping and directions that it follows in, as well as a min and max area for it following, so maybe if you only wanted it to follow if the projectile happened to be close, and not move up and down but instead just move on a horizontal plane from where it was fired.
I hope it helps! :) Let me know if you have any further questions on it.
Thanks,
Catherine