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Thanks for the answer. For now, I just used another text box with the same color as the UI background, black, to cover the last piece of the health bar.
But I have a worst issue than that. I use a value slider to set the min and max health. And I use a counter to count down the health, that works fine if I set the max and the current value right into the counter, but not if I wire the max and the current value from the value slider into the counter.
I just wonder how I can set this up properly and also set the health back to maximum when the player dies?