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Hi,
if all the rotators affect the same object you shouldn't need to use the Affected Object output directly. Just stick the logic chip onto object and all the rotators will affect the object that the chip is stuck on. You can then clone that chip and stick it on another object and all the rotators will now affect the new object.
If you don't want to stick the chip directly on the object then you can instead wire the microchip using it's "Apply To Object" input to the new object and all the rotators on it will now affect the new object.
We don't currently support wiring those types of outputs through nodes.
thanks
Matt