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A forum post by PhantomGazebo

I was having a hard time making this work on a dog I created. Manually snapping stuff together would cause the parts to overlap and spaz out or the joints to break. I think what finally fixed it was going into the puppet config and making sure those parts were assigned to the puppet skeleton thing (maybe the 4th tab?) Once the arm was flagged as an arm it fixed the collision issues for me.

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