Report this content
We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.
Note that misuse of the reporting tool will not be tolerated.Item being reported:
Wanted to update here to say that I found an easier solution to the problem.
The Look At Rotator has an input/output for Scene Space Direction. I grouped a Camera with a Sculpt and put a Look At Rotator on it; this allows me to output (via Wireless Transmitter) the Camera Group's Scene Space Direction.
I then have a Look At Rotator on objects that I want to align with the camera. I get the Camera Group's Scene Space Direction (via Wireless Receiver) and input it into the Look At Rotator on the object I want aligned.
So now when the Camera is rotated, all the objects aligning with it will also rotate. There is then just some fiddling with the Speed, Strength, and Dampening values on the Look At Rotators to make sure the aligning objects can keep up with the camera and not bounce around.