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A forum post by Agarwel

Maybe you can try to use logic instead of physics to move the seesaw? (make it non movable, and user rotators, movers, etc to rotate)
You could tag the players. And then user trigger zone in the center to meassure the player distance on each side. Then compare who is closer and sent the signal to the rotator (if they are in same distanece no movememnt. The bigger the distance, the faster the rotation)
This could give you complete control over the seesaw behaviour.

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