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A forum post by Schlomonator

So I figured out how to get the coordinates out of the transform value, but now I'm stuck at another part: How do I get the position of the camera?

You can't attach anything to a camera, but you can group it with something. But I only managed to do that with static cameras. How do I do that with a camera that's moving around? Do I have to program a camera that works like the default camera??

I guess it would be easier to create an invisible object or something that follows my character and changes its orientation depending on the camera.

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