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1. you can put a tag into a time line that turns itself on. a counter also gets +1 when the timeline reaches him. you can also use the "current play position" (not sure how its called my game is in german) and output it into acalculator that has either >,< or = to trigger as a pulse or as a active signal.
2. On the left side of a selector you also have the A,B,C... ports, if they are active the output switches to it. if you want it to start at C and not A just connect a unwired not gate to a signal manipulator that outputs a pulse to C left. im not sure if he keeps the position if the input was just a pulse. i made a 50 port selector that works with variables so its easy to use. just pulse a variable modifier with Set 3 to the main variable. i uploaded it in my profile.
3. I dont really understand it but if it helps i also have a made a puppet with a normal sword and 3 diffrent attack animations. The creation is called "Advanced RPG puppet with 24 slot autosort inventory" its also on my profile remixable