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I don't think there's a way directly.
One thing you can do, assuming they are the same cloned object is when you start the level use changes keyframe on the first object.
Clones of that object will be subject to the same Keyframe.
The only other thing I can think of is having all affected objects in the same group. For level building you an copy while scoped in so they remain part of that group.
When you are in a group, double tap X to select all objects in that group.