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A forum post by CLOUD1985

I would say make all parts of the ship group non-moveable and non-collidable. Then make the group itself movable and add an invisible sculpt (roughly the size & shape of the ship) to the group which is non-moveable but is collidable.

This means all moving parts of the ship function as they should as they can't have collisions but the invisible sculpt overlay on the ship simulates ship collisions.

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