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A forum post by presssquaretoeat

I suspect your heli movement is applying rotational forces to your turret as well which is not what you want. You want the turret to move position with the heli but have the rotation applied only within it;s own scope.

Attach your turret with a bolt to a block sculpt. Group these together and nest them inside your Helicopter group. You want to be one level deeper than whatever the movers are wired to. Set the block to invisible in its tweak menu.

Disable gravity on the block and turret and set the group properties to not moveable. This will keep their positions within the helicopter group static. The objects will still be moveable *within* their group

Now hopefully your turret will fly around with the heli but the forces doing the moving on the heli will affect the group as a whole and not your rotation joint on the turret.

Scope into your turret group and have the 'rotate' actions for the turret inside here. I found making the parent connector object big ( literally scaled up ) and heavy ( density in the tweak menu ) will make for a stronger connection that does not get overridden by other forces.



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