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A forum post by Spirit-X

Thanks for the post but I'm ok with using the rotators.

I'm currently working on an object that is keyframe animated because what I want to achieve does not work well using rotators due to the loose physics involved. Therefore I'm trying to use the position and direction data manually to tell my turret how far along it's timeline it needs to go in order to rotate the correct number of degrees.

I know I could do this by giving it trigger zones but that feels clumsy and a lot of work so I've been trying to figure out how to use the outputs from rotators (set to zero strength) to get the numbers I need. Without access to trig functions, it's a major pain and I guess the easy solution may well be to just create my own trig functions but I'm guessing that's going to be quite thirsty on the thermo.

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