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Hi,
Unfortunately there's currently no way to make the collisions behave in a 2D way so you'll need to work around it. The best option is probably to use a look-at rotator to rotate the ship. You can use the stay upright option to prevent rolling around the z-axis. You'll probably also want to add a mover of some sort on the ship to make it move back to the correct z plane after a collision.
Hope that helps
Matt