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This might work with a follower. If you add a tag to the chopper and alter its reference to the position where you want the ball to be.
Then add a follower to the ball, set to follow the tag in all axis and set the follow speed high so that the ball doesn't lag behind when the chopper moves.
I managed to get a camera rig on a cube to follow a bouncing ball using this method so it could work in this instance too.