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Thanks but I need the sphere to be able to rotate freely, while staying where it is in relation to the camera. It's an artificial horizon in the sense the same way as the artificial horizon instruments you would find in a cockpit. Although it's a third person game, with the camera following the chopper, I want the AH on the hud rotating to represent the chopper's current orientation. I actually have that part working but it's keeping it in place in relation to the camera that I can't figure out.