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A forum post by Skeuomorpheus

I think I understand. You basically want every emitted object to work, as it is emitted, as if time has just started.

Have you tried using the emitter output ‘object just emitted’ (think that’s what it’s called) in the emitter gadget’s tweak menus? I use this to trigger sound effects and stuff when an emitter does its thing. I wonder whether you could use this output to send data to your emitted missile after the point of emission to change or reset its settings, maybe via a keyframe or depending on what you need to happen a wireless transmitter/receiver.

If I’ve misunderstood what you’re trying to achieve, sorry! :-)

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