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This is potentially a really difficult and complex logic problem. To begin with, I'd just get the basic spawning for the map to work, with just 1 map tile repeated. I think the best way to do it is if the map moves and the player rotates. Just start on the X and Z axis before adding any Y axis (vertical) movement. You're almost certainly going to need to implement vector logic to get the map to move correctly, based on the player's rotation. Don't add any extra gameplay features or enemies until you get a basic working map, at minimum.
I'm sorry I can't go into more detail. I haven't personally tackled anything this big or difficult yet, so I'm just outlining my thought process to get started.