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A forum post by OgTheEnigma

Hi Matt, if you see this again then I'm just curious about what you mentioned in point 2 regarding trigger zones being "especially expensive" without a zone.

I'm making a level which contains a few hundred objects that can be 'activated', which turns on a tag in their microchip. I'm currently using a single trigger zone which counts the number of powered tags in the scene. Would I be better off changing this to a fixed zone, even though it's over a fairly large area?

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