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A forum post by Mm Bogdan & Matt

Hi, a few extra things:
1) When you set a target for the emitter, the object you target is still in the level it just gets powered off. Powered off objects still cost you performance and thermo although they not quite as expensive as when they are powered on. So if you just want to turn some section of your level on and off I would start it powered off. Power it on when you need it (don't emit it) and then delete when you no longer need it. Use the emitter if you want to create multiple copies of something.
2) If you just want to pass a bool around you might want to consider using Variables. Trigger zones incur a search through the level for tags (without a zone that can be especially expensive) whereas Variables are directly linked to each other by (secret!) wires.
thanks
Matt

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