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I'm not sure of any easy solution. I came across a similar problem when making a gun with a visible laser scope that stops the laser at the point it hits an object.
It all worked great until I added the gun to a puppet and was forced to scale it down considerably which altered all of the values in the laser scope gadget and in turn broke all of the values in the multiple calculator gadgets that used these values.
I managed to fix it by playing with the values in the calculators but your problem seems different.
What if you add an unscaled invisible cube under your plane and transplant the gun emit logic from an unscaled plane to the cube. Create a new appropriately sized bullet and have it emitted by the logic on the cube rather from the plane.