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Sent you a rough proof of concept. I think it could be polished quite a bit though. Seems like the Y axis movement is sometimes extra high. Now that I'm thinking about it out loud, a bit of negative Z might keep him from getting tangled up with the player as well.
Separate trigger zones for left and right might make the enemy appear smarter as well. Right now it's pretty obviously random.
Unless of course you've already got it figured out, in which case feel free to ignore. :P