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You could place a trigger zone in the puppet microchip, adjust it so that it is covering an area in front of the puppet, use zone falloff instead of zone size so it detects how deep it goes into the slope gradually, then attach the trigger zone to a keyframe that alters the puppets center of gravity to be a negative number.
This will result in the puppets hips raising as the zone intersects with the stairs, you will have to play around with the zone position and size as well as the center of gravity to get it to look how you want. You might want the keyframe to alter the puppets bounciness as well.