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Thanks. To be honest, the scene's logic is a bit of hot mess at the moment.
my original set up was mostly finished, so I was trying to save myself some work by just going with that, but the scopes seemed to be giving inconsistent feedback if anything else was in their path. Even with Xray mode on.
But this is my first foray into this kind of logic, so I'm assuming it's some kind of user error. Should I just be using the distance output on the third tab? That's how I have it right now.
Would puppet scale affect the output? I noticed last night that the smallest puppet (i.e. target) seemed to get chosen constantly, even when it was furthest away. I don't know if the two things are correlated or coincidental.
I'll take a look at whatever you sent when I get home tonight. I'm actually not adverse to having targets switch if one moves blatantly closer, but it's probably best to have some kind of delay at least built in, that way the pursuit isn't ground to a halt by indecision. lol
Thanks again, you've really been going above and beyond testing these things out for me.