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I think this is because the teleporter doesn't use physics in anyway, so it short-circuits the physics engine when teleporting.
I think you could do this my adding the velocity yourself. Add a motion sensor, and use its overall velocity output (I believe this is a 3D fat wire value, though can't be sure). Then wire that into a mover's direction and to override its speed (with 100% strength). Have all that on for a frame before and after the teleport, and it should do... something? Probably need fiddling with to get it to work perfectly, but I hope this helps give you some ideas.