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On your look at rotator, instead of entering a tag name, you can use the tag position input on the inputs and outputs tab. It ignores min/max distance.
Connect the scene space transform output of your enemy's tag to a wireless transmitter. Then connect a wireless receiver to the target position input of the look at rotator. Set the receiver's zone shape to scene.
Alternatively, you can subtract the scene space position of one tag (B, enemy) from another (A, player), which will give you a vector of length AB that you can do all sorts of things with if you feel like dabbling in vector math.