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Will I do? XD
I've been playing with various methods along these lines recently, making a game where you "throw" beanbags by grabbing them and just tilting the controller up to move away from the camera.
3 methods that may suit your needs depending:
- Follow-imp object that collides with an invisible block that's angled away. Physics will shove it forward as you move the "imp" up, in line with the angled block.
- The follow-imp position away from the camera is dictated by the camera's focus distance. So you can change that value and the imp position and the follow-imp object will adjust accordingly.
- Have an invisible follow-imp object with a tag in it just to get that position. Then have another object with a follower. Use the tag's position, split it, mess with the Z axis, combine it again and plug that into the "target position" of the follower. You may have to fiddle with strength/speed/dampening settings to get it to not jitter so much.
They all have slightly different benefits and drawbacks. Depends on what you want to do with it. Hope this helps.