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A forum post by AndymationB

It seems as though the "follow imp" option locks in depth.

I did come up with a hacky workaround by connecting the object via ball joint to a stationary block, and then using a second object connected via a slider. The negative Y axis of the L stick output is plugged into a timeline with two keyframes recording slider positions.

The ball joint is necessary to stabilize the rig, and to rotate the objects away from the camera. Otherwise they want to stay in a straight line, and bounce all over the place... and it's just no good.

I have no idea if this is what you're looking for, or if it will work with the rest of your setup, but it's the best I've got.

Cloud1985, OgEnigma, oLMCo, CgCody, or someone will probably be on shortly to one-up me. :P

https://www.youtube.com/watch?v=gPu9bdYCILM&feature=youtu.be

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