Skip to main content

Report this content

We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.

Note that misuse of the reporting tool will not be tolerated.

Item being reported:

A forum post by AndymationB

As you pointed out, the impact sensor would only send a pulse in my setup, so the switch would give a continuous off afterward. There are plenty of other ways of getting the same effect (counters, selectors, freezing a signal manipulator, etc.), but I would guess that a switch is the cheapest thermo wise.

I didn't think the touching output would be any more useful since the emitted object is likely to bounce a few times.

Good call about the timeline power off. I forgot to mention that the keyframes should be set to "keep changes", in which case the size change will remain even after the timeline is off.

Oh dear! Your browser is either unsupported or there has been a problem loading the page.