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As you pointed out, the impact sensor would only send a pulse in my setup, so the switch would give a continuous off afterward. There are plenty of other ways of getting the same effect (counters, selectors, freezing a signal manipulator, etc.), but I would guess that a switch is the cheapest thermo wise.
I didn't think the touching output would be any more useful since the emitted object is likely to bounce a few times.
Good call about the timeline power off. I forgot to mention that the keyframes should be set to "keep changes", in which case the size change will remain even after the timeline is off.