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You can use keyframes to record different locations for text / number displayers. So you would have to record a keyframe for each possible text location in the UI list.
You can use calculators set to > 0 to determine if you actually have that item. Then you can use the output of those calculators to turn on the corresponding displayers.
The tricky part is setting up all the "and" and "not" gates properly to activate the correct keyframes based on which values are greater than zero.
If you need more direction than that, I or someone else here, I'm sure, could probably throw together a working example.