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A forum post by Supposer

Yes, I would recommend using springiness on the keyframe itself. And if the pose is keyframed, you don't need the connectors to have different settings or anything; the keyframe will do all that work for you.

Something to be aware of is that "strength" is actually how hard it is to *move* the connector's position. As in, how hard it is to rotate that connector using physics forces (including pulling with the imp). So when at 0%, it's very easy to move it using physics forces. At 100%, physics forces won't affect the position (theoretically). But it does *not* mean it cannot be moved at all. And it does not mean it will stick to the original pose; it will be stuck at whatever position it was when it became "strong" until physics forces are strong enough to push it into a new position.

Springiness on the other hand is the connector's ability to pull the position back to the original position. So when at 0%, it will just let the position be whatever it happens to be. At 100%, it will be forced into the original position. Somewhere in between puts some effort into getting it to the original position but it might kinda wobble a bit.

Maybe this helps you understand the issue?

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