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A forum post by scifiguy123

I pretty much have all of my menu logic contained in one microchip. I have the player begin at the start screen, which has the game's title and would prompt the player to press down on the touchpad to continue. Doing so would trigger a counter that activates another microchip containing the logic for the main menu where the player can choose between starting a new game with a created character and activating the options menu, both contained in additional microchips.

I use selectors and counters in conjunction with the X button to move between menus. The issue I'm having is with the Circle button. Pressing it would make me return to the start screen no matter which menu I was in. I tried using the XOR gadget to prevent this. For example, if I activate the options menu, the counter used to turn it on is also connected into one of the inputs of the XOR gadget. Its output is connected to the power port of a node placed in the start screen microchip. The node connects the output of the circle button to the reset port of the start menu counter. I placed a signal receiver receiving signals from the circle button and a node in every microchip so the player can return to a previous menu. But no matter what I do, no matter pressing the circle button would send me back to the start screen.

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