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A forum post by cgCody

I think there's also a hard limit on the number of raycasts in a scene, which each puppet has a bunch of. So I don't think you'd have room for much more than 20 puppet's, plus you'd be out of room for laser scopes.

It'd be really nice if there was a feature that allowed you to bake the puppet procedural animations to be used without all the extra puppet logic. Believe me, I tried! Created a sort of meta-rig that mimmicked a puppet so I could record it with the action recorder... Failed miserably. I still think there's a way, though!

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