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The camera is attached to a cube that follows the puppets head, I use a rotator to turn left and right, and a timeline for the up and down positions as the camera is zoomed in when low and panned out when high.
Thanks that’s a good suggestion for recentering the camera and might use that as well, but I want the camera to alter itself depending on the terrain with no input from the player.
I’ve just made a version using an angle sensor a signal processor to smooth the signal and a timeline with Keyframes of the camera in 3 positions centre, above & below.
It works but it’s still a bit shaky for some reason. So I will have to keep working on it.
I’m not even sure if it’s worth doing or not, but I like to set myself tricky challenges lol :)