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A forum post by TAPgiles

I'd probably have a setup like this:

A counter, with the target number wired into the target input. Wire the counter full output into a NOT gate. Use that to power the emitter. Use the emitter's "emitted object" output to wire into the counter's +, so it adds 1 every time something is emitted. Set the emitter to emit continuously with an interval of 0.

So what should happen is, while the counter isn't at the target number, a new object is emitted each frame and 1 is added to the counter. Once the counter gets to the target number, it will no longer power the emitter and so not spit out any more objects.

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